Table of Contents
A-Game play
B-Game rules
C-Payout table
A- Game play
Game play begins by the user placing a bet by increasing/decreasing
the price.
• As the user increases/decreases the price, the payout
table adjusts to display possible payouts for selected price.
• To start a game the player can click either “Buy
Card”, “x1”, “x2”, or “x5”.
•If the player clicks on “Buy Card” button
then the symbols will only be revealed when the player clicks
the relevant pull tab. Thus, the player has to click all
5 pull tabs to complete the game. After each pull tab is
revealed, the symbols are matched to the possible win combinations
displayed in the pay table. If a match is found, the symbols
will animate. The amount won for that tab is added to the
‘WON’ meter displayed at the bottom of the game
screen. The total won amount is added to the player’s
account balance.
• If the player clicks “x1” then one game
is played automatically, the user is not required to click
the pull tabs since they are automatically revealed one
after the other. The same applies if the player clicks “x2”
or “x5”, then the games would be automatically
played without any actions from the player.
• Auto play will only be played if the funds are sufficient.
• Min Coin Size = 25p and Max Coin Size = £2
Thus, Min bet 25p and Max bet is £10
B- Game Rules
The game can only be played with real money, not
bonus bucks.
• If a player is not a purchasing player, then the
game winnings will be added to the player’s bonus
bucks account. If a player is a purchasing player, then
the game winnings will be added to the real account.
• The player cannot exit the quick game or the bingo game while the game is in progress. For example, a player
clicks “Buy Card” but has not yet uncovered
all tabs. In such cases the exit button and the tabs are
disabled.
• Auto play does not require any actions from the
player. For each iteration of the game the bet amount is
deducted at the beginning of game, and the amount won is
credited at the end of the game. If there are insufficient
funds to start the next auto play game then auto play is
aborted.
• C-Payout table
Cactus Range pull tabs is based on the following payout
table shown below.
Event |
Pay
out |
Three Bulls |
1000 |
Three
Cacti |
150 |
Three
Boots |
50 |
| Three
Horse Shoes |
20 |
| Three
Sheriff Stars |
10 |
| Three
Cowboy Hats |
5 |
| Three
Tin Cups |
2 |
| Random
loser |
0 |
| Total |
|
To calculate
final pay out you need to multiply the payout x price selected.
For Example:
Price selected = 0.25
Pull tabs reveal 3 Bulls
Thus final payout = Price x Payout = 0.25 x 1000 = 250.00
The percentage return to player for this game is 95.0%
•Impact
of Disconnection
Disconnection has no impact on the game. Since this is a single-shot
game, the game's wager and profit amounts are updated at the
same time. In the event of disconnection the game would either
not yet have started, or would have already been completed.
• Malfunction
Malfunction Voids All Pays and Play.
Return
to player: 95% |